A strong leader who is excited to work with key creatives. An artist and lead who has worked with visionaries and pioneers of the ICVFX industry, pushing the new developing technology farther. A real time artist fortunate enough to see real time art progress well beyond games.
• Created high-quality 3D models and textures for diverse environmental
assets.
• Collaborated with design teams to ensure artistic vision aligns with
project goals.
• Developed immersive environments to photo real
• Led optimization efforts for assets, enhancing performance across all
platforms.
• Lead Environment work for solo and team based projects
• Worked hand in hand with stage teams; optimizing sets to fit their
needs as well as creating documentations for future projects
• Creation of documentation of work flow, new master materials and
good habits for future projects
• Able to plan for quick turn around for commercial work
• Worked with a multitude of art studios providing hand offs to both
previs and virtual stage engineers
• Lead VAD art teams creating sets from block out to film ready
• Created schedules and lead meetings provided client feedback
• Lead meetings with Key Creatives, Directors and Cinematographers
• Up to date on Unreal Engine practices and tools that assist Virtual
Production
• Giving weekly critiques with a keen focus of shot composition and
• Teaching new Artists and Directors best practice of Unreal
• Teach Introduction to Virtual Art and Production
lighting
As a Lead Environment artist at Halon my tasks were managerial focused. I lead meetings, spoke to clients in meetings, Participated in talking heads meetings with fellow Senior and Leads to problem solve issues on other projects/ develop tools to resolve said issues. Used Shotgrid to track asset creation and progress as well as JIRA.